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	<title>Sirikata &#187; WebGL</title>
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	<link>http://www.sirikata.com/blog</link>
	<description>a BSD licensed open source platform for games and virtual worlds</description>
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		<title>Invitation: WebGL social mixer around GDC</title>
		<link>http://www.sirikata.com/blog/?p=154</link>
		<comments>http://www.sirikata.com/blog/?p=154#comments</comments>
		<pubDate>Fri, 26 Feb 2010 17:42:17 +0000</pubDate>
		<dc:creator>Henrik Bennetsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.sirikata.com/blog/?p=154</guid>
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The WebGL community is growing fast and here is a chance to meet informally in San Francisco. Logistics are:
Friday March 12th from 6-8 at The Vin Club (google maps). (Please note that this has been changed from the original Thirsty Bear location.)
Open to anyone interested so feel free to plug this.
Voluntary RSVP is possible on the Facebook event page

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<p><a href="http://www.sirikata.com/blog/wp-content/uploads/2010/02/WebGL_logo.png"><img class="alignright" title="WebGL_logo" src="http://www.sirikata.com/blog/wp-content/uploads/2010/02/WebGL_logo.png" alt="" width="163" height="75" /></a>The <a href="http://www.khronos.org/webgl/">WebGL</a> community is growing fast and here is a chance to meet informally in San Francisco. Logistics are:</p>
<p>Friday March 12th from 6-8 at <a href="http://www.thevinclub.com/">The Vin Club</a> (<a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=515+Broadway,+sf&amp;sll=37.739553,-122.41418&amp;sspn=0.009519,0.01929&amp;ie=UTF8&amp;hq=&amp;hnear=515+Broadway,+San+Francisco,+California+94133&amp;z=16">google maps</a>). (Please note that this has been changed from the original Thirsty Bear location.)</p>
<p>Open to anyone interested so feel free to plug this.</p>
<p>Voluntary RSVP is possible on the <a href="http://www.facebook.com/event.php?eid=327381779085">Facebook event page</a></p>
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		<title>Sirikata&#8217;s websocket capability illuminates a new avenue</title>
		<link>http://www.sirikata.com/blog/?p=141</link>
		<comments>http://www.sirikata.com/blog/?p=141#comments</comments>
		<pubDate>Thu, 21 Jan 2010 06:43:43 +0000</pubDate>
		<dc:creator>Daniel Horn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.sirikata.com/blog/?p=141</guid>
		<description><![CDATA[A couple of days ago, I managed to upload code that changes our ad-hoc TCPSST protocol to a wire protocol compatible with the recent websocket IETF drafts.  Additionally in the months of September and October, Patrick has been working on ProtoJS, an implementation of google&#8217;s protobufs inside javascript, allowing javascript to speak the linga franca [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of days ago, I managed to upload code that changes our ad-hoc TCPSST protocol to a <a title="Websocket Wire Spec" href="http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-68">wire protocol</a> compatible with the recent <a title="Websocket Javascript API" href="http://dev.w3.org/html5/websockets/">websocket</a> IETF drafts.  Additionally in the months of September and October, Patrick has been working on <a href="http://github.com/sirikata/protojs">ProtoJS</a>, an implementation of google&#8217;s <a href="http://code.google.com/p/protobuf/">protobufs</a> inside javascript, allowing javascript to speak the linga franca of our message serialization format: protocol buffers. What this means is that we&#8217;re taking a step towards breaking down the proverbial wall between web apps and heavyweight fat clients and servers that currently dominate the realm of 3D virtual worlds and games.</p>
<p>By allowing javascript-enabled webpages to invoke connections to Sirikata servers,  we suddenly open the floodgates to mashups that display statistics about virtual worlds, chat interaction, 2d clients using the new <a href="http://code.google.com/p/cakejs/">canvas tags</a> or adobe flash to display objects in the world.</p>
<p>But we can take this one step further: as the <a href="http://www.khronos.org/webgl/">WebGL</a> standard is approaching finality and <a href="http://code.google.com/apis/o3d/">O3D</a> is becoming more mature, there is the possibility to make a webpage that can display and interact with a beautiful 3D Sirikata world with the click of a link. As we build a web-based client on javascript and as Sirikata clients begin to speak to ever more servers, like <a href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>, it is possible to imagine a world wide <em>world</em>: the democratization of virtual worlds to the point where anyone can host a world and anyone can join a world as long as they have a browser in front of them.</p>
<p>This makes me imagine a youtube-like usecase where people are sharing their virtual worlds and enjoying popular worlds together.</p>
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		<title>WebGL</title>
		<link>http://www.sirikata.com/blog/?p=65</link>
		<comments>http://www.sirikata.com/blog/?p=65#comments</comments>
		<pubDate>Wed, 05 Aug 2009 21:39:53 +0000</pubDate>
		<dc:creator>Henrik Bennetsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.sirikata.com/blog/?p=65</guid>
		<description><![CDATA[Back at GDC in March Mozilla and Kronos launched the initiative to create open royalty free standard for accelerated 3D on the web. Since I have been very excited about the prospect of having support for open 3D built into the web. It would be nice to put an end to seperate clients and random plugin downloads [...]]]></description>
			<content:encoded><![CDATA[<p>Back at GDC in March Mozilla and Kronos <a href="http://www.khronos.org/news/press/releases/khronos-launches-initiative-for-free-standard-for-accelerated-3d-on-web/">launched</a> the initiative to create open royalty free standard for accelerated 3D on the web. Since I have been very excited about the prospect of having support for open 3D built into the web. It would be nice to put an end to seperate clients and random plugin downloads once and for all and I think this could be our best bet. Imagine just having your space just load when you click the link.</p>
<p>Haven&#8217;t heard much since March until yesterday when some exciting <a href="http://www.khronos.org/news/press/releases/khronos-launches-initiative-for-free-standard-for-accelerated-3d-on-web/">news</a> came out of <a href="http://www.siggraph.org/s2009/">SIGGRAPH</a>:</p>
<blockquote><p>JavaScript Binding to OpenGL ES 2.0 for Rich 3D Web Graphics without Browser Plugins; Wide industry Support from Major Browser Vendors including Google, Mozilla and Opera; Specification will be Available Royalty-free to all Developers</p></blockquote>
<p>AMD, Ericsson, Google, and Opera have now joined Mozilla and I imagine that other major players can&#8217;t be far behind. The project is now called WebGL and has a target of a first public release in first half of 2010.</p>
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