General information:
- NVIDIA dds plug-in
- Download Ogre Exporter for 3ds Max
Other sections
- Training videos
- documentation
- current projects
- future projects/research
Camera/object controls
- Camera zoom -/+
- Avatar controls wait for when we have an avatar
- Support chatting once we have networking?
- G = group/ Alt-G = ungroup (Done)
- Enter/Escape = enter or exit group (Done, selection is still quirky)
- Z = center and fly to object (Not Done)
- L = list (Not Done)
- Left click drag controls:
- W = move (Done)
- E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
- R = scale (Done)
- T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
- O = object Properties (Not Done)
- Alt-Click = Deselect just this object (Not Done, does toggle for now)
- Ctrl-V / D = Duplicate (Done)
- B = Create Light (Done, Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
- Right click drag = pan? Hold back button = rotate??
Other features
- Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
- Ray casting to the polygon level
- DDS without best mipmap
- Simple text (for status bar, and pie menus)
- Requires browser:
- Move/rotate/scale by axis
- Light properties (O key)
- Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
- Object List