Difference between revisions of "Roadmap"
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*<strike>local upload</strike> | *<strike>local upload</strike> | ||
*<strike>placement and scaling w mouse</strike> | *<strike>placement and scaling w mouse</strike> | ||
− | *orientation | + | *<strike>orientation</strike> |
*<strike>delete</strike> | *<strike>delete</strike> | ||
*<strike>decent lights in scene.txt</strike> | *<strike>decent lights in scene.txt</strike> |
Revision as of 20:29, 20 July 2009
This is very incomplete at current but should give you a sense of ongoing work
We are working to get a compiled version of Sirikata made available for 7/22/09
Sirikata content tools
version 0.01
- Anticipated release date: 7/22/09
General:
save scene- Tested and distributable on Windows
- Include a readme that states requirements for successful install (installed programs etc.)
- Produce Screenshots
- Determine which features from our design sketches and ideas are most likely doable for our current deadline
- Rank features weighted by what's easiest and which are most important to needs of the Augmented Museum
Objects:
importdrag/drop on Windowskey/text input on other platformslocal uploadplacement and scaling w mouseorientationdeletedecent lights in scene.txt
Features for a later deadline
- Undo
- CDN Upload
- Object Placement, Orientation and Scaling
- text tweaking (scene.txt - key to reload scene file)[dbm: all that is left to do is reload scene.csv]
- improve object selection
- Scenes
- Reload scenes
- Open new scene (without restarting)
object properties (for now, physics properties: collision, dynamics, hull type)Scene.csv format (Dan Miller)Convert from scene.txt- Add grouping
- Tweak performance
Lights:
- placement
- direction (kind of like rotation, but it would be much more intuitive to have them 'point' at a 3D location, perhaps using a selected object?
- attributes (directional, specular, ambient?? whatever)
- Light trigger (off/on)
MiTo Specific Object requests:
- Looped animation of translation
- rotating infinitely in a single direction
- rotate 1 direction then return to origin loop repetition infinitely (like a hammer swing)
- Scatter
- select a series of objects and have them scatter from a central axis/point (explode effect)
- Cell or Bounding Box of a mesh coordinates and player coordinates sent out to OSC
physics features
collision callbacks
[per IRC discussion 7/17/09, dbm, drh]
- object names (new property)
- object collision mask (used to group collisions)
- (new!) object 'interest' mask -- tell if an object wants to receive collision messages
- use SpaceServiceObjectID in ObjectReference.hpp
- for now, properties specified in scene.csv -- may change later (as persistence comes online)
- keep track of collision pairs
- any time the situation changes, send a message
- example: "obj1 --> obj2: start collision"; "obj3 --> obj4: end collision"