WebGL

Henrik Bennetsen

Back at GDC in March Mozilla and Kronos launched the initiative to create open royalty free standard for accelerated 3D on the web. Since I have been very excited about the prospect of having support for open 3D built into the web. It would be nice to put an end to seperate clients and random plugin downloads once and for all and I think this could be our best bet. Imagine just having your space just load when you click the link.

Haven’t heard much since March until yesterday when some exciting news came out of SIGGRAPH:

JavaScript Binding to OpenGL ES 2.0 for Rich 3D Web Graphics without Browser Plugins;
Wide industry Support from Major Browser Vendors including Google, Mozilla and Opera; Specification will be Available Royalty-free to all Developers

AMD, Ericsson, Google, and Opera have now joined Mozilla and I imagine that other major players can’t be far behind. The project is now called WebGL and has a target of a first public release in first half of 2010.


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