Sirikata
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In theory, this might be fired as long as a button is held down. More...
#include <InputEvents.hpp>
Public Member Functions | |
ButtonDown (const InputDevicePtr &dev, unsigned int key, Modifier mod) | |
virtual | ~ButtonDown () |
In theory, this might be fired as long as a button is held down.
In reality, you should be using TextInputEvent for repeated characters, and for other cases, it may be more appropriate to use ButtonToAxis.
This event is currently never fired unless there is a reason it is needed.
Sirikata::Input::ButtonDown::ButtonDown | ( | const InputDevicePtr & | dev, |
unsigned int | key, | ||
Modifier | mod | ||
) | [inline] |
virtual Sirikata::Input::ButtonDown::~ButtonDown | ( | ) | [inline, virtual] |