Content Creation
Jump to navigation
Jump to search
Handling Sirikata content
- The 3D Content Creation describes our evolving intructions for bringing content into Sirikata
- Control Guide has the latest info on navigation and manipulation of the system
Misc coming sections in this wiki
- Training videos
- documentation
- current projects
- future projects/research
Other features
- Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
- Ray casting to the polygon level
- DDS without best mipmap
- Simple text (for status bar, and pie menus)
- Requires browser:
- Move/rotate/scale by axis
- Light properties (O key)
- Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
- Object List