Sirikata
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#include <sirikata/core/util/Platform.hpp>
#include <sirikata/core/util/UUID.hpp>
#include <sirikata/mesh/Meshdata.hpp>
#include <sirikata/core/util/PresenceProperties.hpp>
Go to the source code of this file.
#define BULLETLOG | ( | lvl, | |
msg | |||
) | SILOG(BulletPhysics, lvl, msg) |
Referenced by Sirikata::BulletCharacterObject::BulletCharacterObject(), Sirikata::BulletPhysicsService::BulletPhysicsService(), Sirikata::BulletRigidBodyObject::BulletRigidBodyObject(), Sirikata::BulletObject::computeCollisionShape(), Sirikata::BulletRigidBodyObject::updateObjectFromBullet(), Sirikata::BulletPhysicsService::updateObjectFromDeactivation(), Sirikata::BulletPhysicsService::updatePhysicsWorld(), and Sirikata::BulletPhysicsService::~BulletPhysicsService().
#define DEFAULT_BOUNDS BULLET_OBJECT_BOUNDS_SPHERE |
Referenced by Sirikata::BulletPhysicsService::updatePhysicsWorld().
#define DEFAULT_MASS 1.f |
Referenced by Sirikata::BulletPhysicsService::updatePhysicsWorld().
#define DEFAULT_TREATMENT BULLET_OBJECT_TREATMENT_IGNORE |
Referenced by Sirikata::BulletPhysicsService::updatePhysicsWorld().